Its been a lousy winter, but spring is finally happening. Lots of stuff is going on – together with absolutely nothing. Here are some highlights from this winter / spring, current projects and plans for the future.
January and February hit me really hard with a %)#/% flu, together with traveling no less than 3 times to La Palma and one week in Bologna. In addition, the motivation for working with astrophysics plummeted to a new low in Feb/March, since the work environment at my institute tends to be … not quite adequate. Being a social fellow, I thrive in environments with motivated people – preferably who understand and appreciate the stuff that I’m doing. But working with graphics in an astrophysical content can be quite hard, since I virtually have nobody to talk to, and end up skipping down paths of distraction – mostly Android graphics development.
I currently have 7 months left of my post-doc, and I’m seriously contemplating what I should do afterwards. I have 8-10 options ready, but my preferences seem to skitter from one possibility to something completely different, depending on daily experiences. But I guess this is a quite normal side effect from being a single educated rich white bastard, life is just too full of possibilities. We therefore tend to end up as paralyzed rabbits, staring straight into the headlights of wealth and freedom. But things are loosening, and here are some cool stuff:
The GAMER paper is being submitted before may, and we’re finally performing the last touch. We hope it will be accepted without too much trouble, but it’s quite a long shot.
I’ve spent like 5.3E123 hours developing an Android OpenGL 2.0 ES framework while creating Navy Seal Clubbers. The cool thing about the library (nicked “JPenguin”) is that it supports OpenGL ES 2.0 with all its marvelous shaders, making it possible to create quite nice graphics. The JPenguin library currently contains
- GLSL shaders
- Fully customizable GUI with boxes, buttons, panels, listboxes, toggle buttons, slidebars and truetype fonts
- Basic container for 3D objects, boid movements, physics
- Entities that support JBox2D objects (used in NSC)
- Music & sound library
- 3D objects such as billboards (2D in 3D space), boxes, tetrahedrons, spheres etc, .obj-files etc
- Texture handling, loading & procedural generation (perlin noise, button graphics etc)
NSC is about 75% finished, but my collaborators seem to keep producing kids instead of graphics for the game, so until they have spare time I decided to start on a new project – 8-bit defender rewritten in 3D (using JPenguin). Some screenshots (seen through a “old-skool-TV-shader”: